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Grind The Beans

A fast-paced coffee shop simulation game where players become the Grind Hamster, serving drinks against the clock. Built in a week for a hackathon!

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A fast-paced, arcade-style coffee shop simulation game developed using the Godot engine, built within a week for a hackathon where it placed as a top winner. Players step into the paws of the Grind Hamster, a barista navigating a bustling coffee shop environment. The game begins with a helpful tutorial to ease players into the mechanics. The core gameplay involves mastering recipes for a variety of drinks, from simple Americanos to frothy milk beverages and complex specialty coffees, all while serving a queue of restless customers as quickly as possible. Players race against the clock to complete as many orders as possible to achieve a higher score.

Development Highlights:

  • Built using the flexible Godot game engine.
  • Developed within a week for a hackathon/game jam, where it was one of the winners
  • Utilized rapid prototyping methodologies for quick iteration under tight deadlines.
  • Incorporated AI-generated 3D assets for visual elements.
  • Blended AI development tools with traditional coding practices.
  • Implemented core time-based recipe fulfillment and customer service mechanics.
  • Included a tutorial level for player onboarding and a level select screen.
  • Designed a detailed end-of-level scoring system with multiple metrics and a star rating.
  • Focused on creating a fun, fast-paced, and challenging gameplay loop suitable for an arcade experience.